Our good friend Retrofan over at Forum64, contacted us this evening and has sent over some fantastic Exclusive News! about the eagerly anticipated ‘Bomb Jack DX’, an Arcade port for the Commodore 64. Retrofan has uploaded a new Beta 3 video to his YouTube channel and as you can see, the game is coming along nicely. First thing you will notice, beta3 has some amazing new music and sound effects by OneBitman, all five backgrounds are now complete and Jack is smaller with some new running animation and wider jump. There’s many more changes though, check out the full list below! Changes compared to Bomb Jack DX Beta 2: – New music AND sound fx by OneBitman – New: skyscraper background (now all 5 backgrounds completed) – Nicer and more memory saving Egypt background – Nicer and more memory saving Greece background – Much nicer fire bomb counter (intermission screen, look at 3:53) – Congratulations screen at the end – B/E/S-Coins to collect – Jack can run on the topmost platforms and enter small gaps much easier – Smaller Jack (with boots and less outline) and smaller mummy – New Jack running animation and wider jump – Repaired logo – Shorter power mode
Many thanks for the heads up Retrofan, we can’t wait to play this masterpiece! :)
Stay tuned for more exclusive updates and as usual we will be the first to share the News! Keep it Retro :)
Retrofans Blog: https://compidiaries.wordpress.com
Development Thread: http://www.forum64.de
YouTube Channel: RetroP1X3L
Toni Wilen has released WinUAE 3.4.0 beta 9. WinUAE is currently the best Amiga emulation available to date and if used alongside Classic Workbench and WHDLoad you can achieve a really great Amiga hard drive experience like the picture above. Download from the link below and don’t forget to check all the new features in the release notes link, have fun! :) Download Beta 9: winuae_3400b9.7z Download Beta 9 64-bit Version: winuae64_3400b9.7z Release Notes: http://eab.abime.net Source: http://www.winuae.net
exSID USB is a MOS Technology SID hardware playback device that connects to modern computers via USB. The goal of this project is to enable accurate, true to the original hardware playback of SID music (such as what can be found in the High Voltage SID Collection) in a convenient, 21st-century compatible way: without a working C64. Website: http://hacks.slashdirt.org
VIC-20cr Reloaded is a new project by Steve J. Gray to create a new VIC-20cr (Cost Reduced) Motherboard, which could become a starting point for modified VIC motherboards. For example, using a single 32K ram chip to make a VIC-32. Combining multiple ROMS into a single ROM to save board space, or even adding extra colour RAM to expand it’s graphics capability. How about a SID chip and a second joystick port? ;-) If you find this idea interesting, you can follow Steve’s website in the link below. Website: http://www.6502.org
Luigi Di Fraia has announced the soon to be available C2NEmu. This device connects to a Commodore 64/VIC 20 tape port and to a PC through a USB cable. There are two modes 2 modes of operation: 1. playback a TAP file (version 0, 1, or 2) from a PC into a C64/VIC20 2. record the write signal from a C64/VIC20 to a DMP file on a PC C16 is supported as well by means of a converter, which is not supplied. Unlike “audio playback” equivalents, this device fully supports the motor signal, which is not just fundamental at the “FOUND” message or at a Credits screen. There are a number of games whose tape loader requires data playback to stop for a fairly large amount of time at given points: this device takes care of it for you, without manual intervention. It’s still early for (pre-)ordering as Luigi is still running tests, the final price is likely to be about 8 GBP + shipping.
Toni Wilen has released WinUAE 3.4.0 beta 8. WinUAE is currently the best Amiga emulation available to date and if used alongside Classic Workbench and WHDLoad you can achieve a really great Amiga hard drive experience like the picture above. Download from the link below and don’t forget to check all the new features in the release notes link, have fun! :) Download Beta 8: winuae_3400b8.7z Download Beta 8 64-bit Version: winuae64_3400b8.7z Release Notes: http://eab.abime.net Source: http://www.winuae.net
As some of you will remember, not long ago I got myself a Commodore VIC-20. This was a new one on me, having previously only dipped a thruster into the Commodore Galaxy via the C64 and the Amiga. But I do love my early 8-bits….
Well, I can tell you that I continue to be impressed! The VIC-20 doesn’t have the massive back-catalogue of games that the C64 has, but there are ALOT of games available! The games it does have are truly charming. Don’t get me wrong; there’s a lot of crud out there, but that’s any machine’s woe, right?Originally, I only had the Datasette that came with my machine, a couple of games on cassette tape and some games on cart. Excellent start, but I needed more. I took a chance on a 1541-II floppy drive with no PSU from eBay (I managed to source a new PSU from the awesome http://www.vesalia.de but sadly the drive didn’t work and was beyond my skill to repair, so I sent it back. Kept the PSU though, just in case I get another. My hunger for games continued, so I got myself an SD2IEC from https://www.thefuturewas8bit.com. This is a brilliant device. My SD2IEC from TFW8B came with a preloaded SD card which is stuffed with all manner of software – not just VIC-20 stuff, but other Commodore’s too (the device is interchangeable between the other Commodore 8-bits). It has a nice navigation system, which is loaded up by treating the device as a normal floppy drive attached to your VIC-20. There are LOADS of games on there for the VIC, but you must bear in mind that many will require a memory expansion. I don’t have one, but I’m eagerly awaiting the arrival of the Penultimate Cart. https://www.thefuturewas8bit.com/index.php/penultimatecart
It hasn’t all been about playing games, though. I’ve been dabbling in BASIC too – I’m used to BBC BASIC on my Acorn Electron, and the Commodore BASIC on the VIC-20 doesn’t disappoint. The VIC keyboard is really satisfying to type on! Probably the biggest shock to the system was having to jam everything into the 3 or so kB that’s available to program in on an unexpanded VIC, but in the end that’s just more charisma for the machine.
I’ve knocked up a game called bOuNcE! which I will put up for download somewhere someday if anyone fancies it!
One thing that I am struggling to get used to on the VIC is the display… only 20 characters across and when you’re LISTing your proggy to debug it’s mind boggling. Problem solved: a Commodore MPS801 printer! Bulky, loud, slow and uses fanfold paper…. perfect!! I haven’t had much time to try this printer out properly yet, but it’s a perfect addition to the collection and I’m very happy with the way it works. Love the styling of it too!
I keep having to add bits onto my retro-desk to accommodate new stuff, but it’s worth it! I don’t collect to display; I try to only have out stuff I’m using regularly. I had to build a whole new shelf underneath the desk just for the fanfold paper! One sacrifice to space – my Microvitec CUB monitor for the Electron has had to go back up into the loft and everything is now connected to the one CRT telly. Got to be practical. One thing did come back down from the loft though…
See you for more adventures in the distant galaxies of 8-bit.. Written by Stuart Johns Website: http://www.myacornelectron.moonfruit.com Twitter: @
I have played a fair few games in my time, but in all honesty, nothing has really stood out for me as far as amazing sports games go. However there is always a first time and this particular title for one reason or another stuck with me during my childhood and I couldn’t stop playing it. I think the first thing that struck me as particularly amazing was the intro, a lovely big Ocean logo with catchy music playing, then a huge golden trophy slowly appears on the screen. Loading up the game for this alone was worth it! As we all know, Ocean was a big name in the video game industry back in the eighties and nineties and although a lot of games by Ocean were rushed released, (Yes, there are some bad Ocean titles too, Lethal Weapon and Total Recall come to mind) Ocean Beach Volley, for me, was something special. Ocean Beach Volley is a 2 on 2 game of Beach Volley, go figure.. ‘Well that sounds pretty boring!’ I hear you shout, and why would I put this in my top five? For me (As old games go) this is a very addictive sports title, and one of the best looking on the Amiga. Ocean have a knack of creating polished good looking games and the graphics certainly do not disappoint. Sprites are big and cartoony and the various backdrops depicting each country you visit are really nice. Welcome to London! There are eight different countries to play against including France, Russia and Egypt, you start the game in your home country London England. You need to score 7 points to win a match. Your player has three basic moves, bump, set and smash. Bump is a move using both forearms to deflect a smash from your opponent, Set is used for setting up the shot for a smash shot, and smash is a move you can use if you are serving or if you want to slam the ball over the net really hard at close range. You control both players on your team, whatever player you are in control of at the time will be shown by a big hand pointing downwards above you and a blue cursor will show where the ball is going to land, but in my experience this isn’t always accurate and sometimes the cursor shows up after it’s too late, making the game more difficult than it should be. Every match is played against the clock and when you’re close to running out of time, the music changes to faster rock’n’roll style to let you know you must hurry if you want to win that quarter million!
If I have one grudge regarding Ocean Beach Volley, it would be that it’s very difficult to get any further than level 3, (if your lucky!) Yes that’s right, there seems to be an issue within the game, where every level has the same difficulty, even the first level! The CPU Players show no mercy and you will have to really concentrate and try your very hardest to beat them if you want to win the trophy! The game also has a 2 player option if you get bored with the CPU players awesomeness and you would prefer to play a friend who is less competitive.
Overall Ocean Beach Volley is a great sports game on the Amiga that will provide hours of fun and entertainment. (and frustration!)
Review by Kitty.
Hello.. I’m Flood! Not the most well known game from EA, Quiffy is a little green dude (What exactly is he? Starfish, Mutant Frog?) who is on a mission to clear his world of litter that someone has thoughtlessly left lying around. Quiffy also has to switch off the leaky taps on each level to stop the water gathering below, rising up and flooding his underground lair, killing everything in its path. Hence the game title ‘Flood’ This is one of those platformers which instantly draws you in from the beginning, with its fantastic title music, superb colourful graphics and addictive but sometimes puzzling gameplay. I still own the original boxed version of Flood, although during my Amiga 500 days, we mostly had (cough) a lot of ‘backup disks’. The Amiga had big game piracy issues back in the day, a long story maybe for a future article. Bad Guys There are 42 levels on Quiffy’s big clean up mission and through each level he will come across some particularly nasty creatures (Hey we never said this would be easy!) One of the most annoying of all these beasties is Quiffy’s scary ghost aunt! She will follow Quiffy’s specific path that he has made throughout the level and if you double back or get near, her deadly touch will lead you to your demise. Collecting your trash and getting through the level as quickly as possible is your main priority. Other baddies you should avoid are freakishly named the following.. ‘Bulbous Headed Vongs’, ‘Plonkin Donkins’, ‘Vacuous Gombos’ and ‘Psycho Teddy’! Psycho Teddy has sharp teeth in his stomach, so be sure to avoid this guy as he’s not your average cuddly toy! However this game isn’t about completely avoiding the enemy, luckily Quiffy has a small arsenal of weaponry at hand to protect himself. Grenades, flame-throwers and dynamite on timers will help him though his adventure to victory!
As well as great music in the game, Flood has some excellent sound effects, echoing splashes when Quiffy jumps into water and loud gulp noises when in contact with with enemy snails, Flood has a certain charm that you just don’t see in games today. The games difficulty is spot on and will keep you entertained for many fun filled hours.
Flood. An awesome platformer frozen in time when Amiga was the king of gaming.
Review by Kitty.